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				<h1 id="firstHeading" class="firstHeading" lang="en">Getting Started (Italiano)</h1>

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					<div id="mw-content-text" lang="en" dir="ltr" class="mw-content-ltr"><h2><span class="mw-headline" id="Ottenere_L.C3.96VE">Ottenere LÖVE</span></h2>
<p>Scaricare l'ultima versione di LÖVE dal <a rel="nofollow" class="external text" href="love2d2.html#download">sito web</a> e installarla. Se non si è su Windows e si vuole <i>installare</i> LÖVE, si possono scaricare solo gli eseguibili compressi e estrarli dove si preferisce.
</p><p>Per sapere quale versione di LÖVE è installata, lanciare il seguente comando:
</p>
<div dir="ltr" class="mw-geshi mw-code mw-content-ltr"><div class="bash source-bash"><pre class="de1">love <span class="re5">--version</span></pre></div></div>
<h2><span class="mw-headline" id="Creare_un_gioco">Creare un gioco</span></h2>
<p>Per realizzare un gioco molto semplice, creare una cartella da qualche parte e aprire il proprio editor di testo preferito. <a rel="nofollow" class="external text" href="http://www.sublimetext.com">Sublime Text</a>, per esempio, funziona molto bene su tutti i sistemi operativi e ha il supporto a Lua integrato. Creare un nuovo file nella cartella appena creata e chiamarlo <code>main.lua</code>. Scrivere il codice seguente nel file e salvarlo.
</p>
<div dir="ltr" class="mw-geshi mw-code mw-content-ltr"><div class="lua source-lua"><pre class="de1"><span class="kw1">function</span> love<span class="sy0">.</span>draw<span class="br0">&#40;</span><span class="br0">&#41;</span>
    love<span class="sy0">.</span>graphics<span class="sy0">.</span><span class="kw3">print</span><span class="br0">&#40;</span><span class="st0">&quot;Ciao mondo&quot;</span><span class="sy0">,</span> <span class="nu0">400</span><span class="sy0">,</span> <span class="nu0">300</span><span class="br0">&#41;</span>
<span class="kw1">end</span></pre></div></div>
<h2><span class="mw-headline" id="Avviare_il_gioco">Avviare il gioco</span></h2>
<p>LÖVE può caricare i giochi in due modi:
</p>
<ul><li> Da una cartella che continue il file main.lua.</li>
<li> Da un <a href="l_ve_game_file.html" title="LÖVE Game File">file .love</a> che ha il file main.lua nella cartella superiore (ovvero nella radice)</li></ul>
<p>Per creare i file .love files consultare <a href="game_distribution.html" title="Game Distribution">Game Distribution</a>.
</p>
<h3><span class="mw-headline" id="Windows">Windows</span></h3>
<p><a rel="nofollow" class="external text" href="http://studio.zerobrane.com">ZeroBrane Studio</a>, <a href="sublime_text_2.html" title="Sublime Text 2" class="mw-redirect">Sublime Text 2</a>, <a href="notepad.html" title="Notepad++">Notepad++</a> e <a href="scite.html" title="SciTE">SciTE</a> permettono di lanciare il gioco direttamente dall'editor di codice stesso.
</p><p>Altrimenti, il modo più facile per avviare il gioco è trascinare la cartella di lavoro sul file love.exe o su un collegamento a love.exe. Si ricordi di trascinare la cartella contenente il file <code>main.lua</code> e non il file <code>main.lua</code> stesso.
</p><p>Si può anche lanciare il gioco dalla linea di comando:
</p>
<div dir="ltr" class="mw-geshi mw-code mw-content-ltr"><div class="powershell source-powershell"><pre class="de1"><span class="st0">&quot;C:\Program Files\LOVE\love.exe&quot;</span> <span class="st0">&quot;C:\games\mygame&quot;</span>
<span class="st0">&quot;C:\Program Files\LOVE\love.exe&quot;</span> <span class="st0">&quot;C:\games\packagedgame.love&quot;</span></pre></div></div>
<p>Si può creare un collegamento per ottenere queste; semplicemente creare un collegamento a love.exe, fare clic con il tasto destro del mouse su di esso e selezionare "Proprietà", quindi inserire il comando desiderato nel campo "Destinazione" per il collegamento.
</p><p>Su Windows, c'è un'opzione speciale della linea di comando che collega una console alla finestra, permettendo di vedere il risultato delle chiamate di <code>print</code> (equivalente a impostare <code>t.console=true</code> in <a href="conf.html" title="conf.lua" class="mw-redirect">conf.lua</a>):
</p>
<div dir="ltr" class="mw-geshi mw-code mw-content-ltr"><div class="bash source-bash"><pre class="de1"><span class="st0">&quot;C:\Program Files\LOVE\love.exe&quot;</span> <span class="re5">--console</span></pre></div></div>
<h3><span class="mw-headline" id="Linux">Linux</span></h3>
<p>Su Linux, si può usare uno di questi comandi:
</p>
<div dir="ltr" class="mw-geshi mw-code mw-content-ltr"><div class="bash source-bash"><pre class="de1">love <span class="sy0">/</span>home<span class="sy0">/</span>path<span class="sy0">/</span>to<span class="sy0">/</span>gamedir<span class="sy0">/</span>
love <span class="sy0">/</span>home<span class="sy0">/</span>path<span class="sy0">/</span>to<span class="sy0">/</span>packagedgame.love</pre></div></div>
<p>Se si è installato LÖVE a livello di sistema, si può anche fare doppio clic sui file .love nel proprio file manager.
</p>
<h3><span class="mw-headline" id="Mac_OS_X">Mac OS X</span></h3>
<p>Su Mac OS X, una cartella o un file .love possono essere rilasciato sul bundle di love. Sul terminale di Mac (linea di comando), si può usare love in questo modo (supponendo che sia installato nella directory delle Applicazioni):
</p>
<div dir="ltr" class="mw-geshi mw-code mw-content-ltr"><div class="bash source-bash"><pre class="de1">open <span class="re5">-n</span> <span class="re5">-a</span> love <span class="st0">&quot;~/path/to/mygame&quot;</span></pre></div></div>
<p>Tuttavia, il metodo sopra citato non farà vedere il testo stampato nella finestra del terminale.
Perché ciò avvenga, bisogna eseguire il binario di love all'interno della directory del bundle: 
</p>
<div dir="ltr" class="mw-geshi mw-code mw-content-ltr"><div class="bash source-bash"><pre class="de1"><span class="sy0">/</span>Applications<span class="sy0">/</span>love.app<span class="sy0">/</span>Contents<span class="sy0">/</span>MacOS<span class="sy0">/</span>love ~<span class="sy0">/</span>path<span class="sy0">/</span>to<span class="sy0">/</span>mygame</pre></div></div>
<p>Si può impostare un alias nella proprio sessione del Terminale per richiamare il binario quando si usa <code>love</code> aggiungendo un alias al proprio file <code>~/.bash_profile</code>.
</p><p>Aprire il file con
</p>
<div dir="ltr" class="mw-geshi mw-code mw-content-ltr"><div class="bash source-bash"><pre class="de1">open <span class="re5">-a</span> TextEdit ~<span class="sy0">/</span>.bash_profile</pre></div></div>
Potrebbe essere necessario lanciare prima il comando <div dir="ltr" class="mw-geshi mw-code mw-content-ltr"><div class="bash source-bash"><pre class="de1"><span class="kw2">touch</span> ~<span class="sy0">/</span>.bash_profile</pre></div></div> se il file non esiste ancora.
<p>Quindi incollare il seguente codice e salvare il file:
</p>
<div dir="ltr" class="mw-geshi mw-code mw-content-ltr"><div class="bash source-bash"><pre class="de1"><span class="co0"># alias per love</span>
<span class="kw3">alias</span> <span class="re2">love</span>=<span class="st0">&quot;/Applications/love.app/Contents/MacOS/love&quot;</span></pre></div></div>
<p>Ora si può lanciare love dalla linea di comando come in Linux e Windows:
</p>
<div dir="ltr" class="mw-geshi mw-code mw-content-ltr"><div class="bash source-bash"><pre class="de1">love <span class="st0">&quot;~/path/to/mygame&quot;</span></pre></div></div>
<h2><span class="mw-headline" id="Prossimi_passi">Prossimi passi</span></h2>
<ul><li> <a href="tutorial_callback_functions_italiano.html" title="Tutorial:Callback Functions (Italiano)">Tutorial:Callback_Functions_(Italiano)</a> insegnerà le strutture base di un gioco in love.</li>
<li> <a href="category_tutorials.html" title="Category:Tutorials">Category:Tutorials</a> sono la prossima lettura</li></ul>
<h2><span class="mw-headline" id="Altre_lingue">Altre lingue</span></h2>
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<p><a href="getting_started_dansk.html" title="Getting Started (Dansk)">Dansk</a>&#160;&#8211;
<a href="getting_started_deutsch.html" title="Getting Started (Deutsch)">Deutsch</a>&#160;&#8211;
<a href="getting_started.html" title="Getting Started">English</a>&#160;&#8211; 
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<a href="" class="new" title="Getting Started (Indonesia) (page does not exist)">Indonesia</a>&#160;&#8211;
<strong class="selflink">Italiano</strong>&#160;&#8211;
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<a href="getting_started_rom_n.html" title="Getting Started (Română)">Română</a>&#160;&#8211;
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